![]() ![]() There are three ways to interact with Monika: 1) Typing in keywords for discussion, 2) Playing games with her (Pong and Chess for now), and 3) Waiting for dialogue to randomly appear. As most of the gameplay focuses on conversing with Monika, After Story’s dialogue covers a wide range of topics. Like DDLC, Monika After Story manages to tread the line between cutesy anime and earnest philosophy. The mod doesn’t shy away from uncomfortable topics. Instead, it uses Monika as the platform to explore them. Whether or not you actually buy into Monika as your “virtual girlfriend”, she still presents interesting ideas.īuilt with DDLC’s code, Monika After Story uses the visual novel format to create an environment for the player to interact with Monika one-on-one. It’s fairly standard visual novel gameplay: read text, click boxes, and sometimes make choices. ![]() Where Monika After Story gets interesting is how it effectively has no end. It features a “living narrative”, where the content effectively receives continual updates for as long as people are interested in contributing. Monika After Story depends heavily upon its community-driven nature.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |